Materia:
ARTE AUDIOVISUAL Y MULTIMEDIA
Asignatura:
Entornos Virtuales
Profesor:
Francisco Giner (Dpto. Pintura)
Créditos:
4 Cr. ECTS
Temario:

Contenidos

Adquisición de conocimientos teóricos y destrezas técnicas para planificar y resolver soluciones basadas en modelado, animación e iluminación de entornos virtuales 3D para proyectos multimedia.

  • Introducción a los entornos virtuales y cronología
  • Conceptos y procedimientos
    1. Introducción a los entornos virtuales
    2. Conceptos y procedimientos
      1. Interfaces y entornos de trabajo en 3D
      2. Modelado y captura 3D
      3. Texturización y mapeado de objetos 3D
      4. Iluminación de escenas 3D
      5. Renderizado 3D
      6. Animación 3D
    3. Introducción a los motores de juego
  • Aplicaciones virtuales en el campo artístico
    1. Realidad Aumentada
    2. Realidad Virtual
    3. Otras

 

Bibliografía (resumen)

ISAAC KERLOW. , The art of 3D computer animation and effects,. John Wiley & Sons, Hoboken, N.J, 2009
ROBERTO SIMANOWSKI, Digital art and meaning : reading kinetic poetry, text machines, mapping art, and interactive installations. University of Minnesota, Minneapolis, 2011
CHRISTIANE PAUL , Digital art, Thames & Hudson, London, 2008
BEN SIMONDS , Blender master class : a hands-on guide to modeling, sculpting, materials, and rendering, San Francisco, 2013
VICTOR KULLER BACONE , Blender game engine : beginner's guide, Packt , Birmingham 2012 Chris Totten. , Game Character Creation with Blender and Unity, John Wiley & Sons, NY, 2012 RYAN HENSON CREIGHTON, Unity 3.x game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x. Packt , Birmingham, 2011
WILL GOLDSTONE., Unity game development essentials : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!, Packt , Birmingham, 2011 THOMAS MOONEY, Unreal development kit game design cookbook : over 100 recipes to accelerate the process of learning game design with UDK, Packt , Birmingham, 2012
ROLAND HESS. , Blender foundations : the essential guide to learning Blender 2.6, Elsevier, Amsterdam, 2010
ROGER D. WICKES, Foundation Blender compositing,Friends of Ed, Berkeley, CA, 2009
TONY MULLEN. , Bounce, tumble, and splash! : simulating the physical world with Blender 3D, Wiley, Indianapolis, 2008
WOLFGANG HÖHL, Interactive environments with open-source software : 3D walkthroughs and augmented reality for architects with Blender 2.43, DART 3.0 and ARToolKit 2.72, Springer, Wien;NY, 2009 AAVV, Souls & machines : digital art & new media, Museo Nacional Centro de Arte Reina Sofía, Madrid, 2008
CHARLIE GERE, Art, time and technology, Berg, Oxford, 2006
LAURIE MCROBERT, Char Davies' immersive virtual art and the essence of spatiality, University of Toronto, 2007